So myself and Mr Chris went to our first ever booster draft the other day. This was the first time I’d played in an
environment other than the kitchen table with mates. I was a bit apprehensive at first but they
were a great bunch of people, really friendly and forthcoming with advice. I thoroughly enjoyed myself and learnt a lot about
mtg etiquette.
The draft itself was scars block. New Phyrexia – Mirrodin Besieged – Scars of Mirrodin. I’ve an okay knowledge of New Phyrexia (it
was the first release after I started playing magic) but the other two were
fairly unknown to me. So I spent the two
days leading up to it reading up on booster draft hints for noobs and
practicing on here. Some things I
picked up on were to prioritise removal, evasive creatures and bombs. Think about what colour the players
to either side of you are playing, you want to be playing a different colour. At the event, the organiser gave me this advice: “Take the rare and play around it”.
On to the draft! Now
I can’t remember many other cards other than the one’s I took. I also can’t remember which order I took the
cards in – but I can remember a few key decisions I made starting with the
first pick.
The Draft
The Draft
New Phyrexia
The rare in my first booster was a Chancellor Of The Annex
which I took. I figured I’d want to play
a fast deck since this card would give me some early advantage if in my opening
hand (and provide an evasive finisher late game). My next pick was a Porcelain Legionnaire. I had wanted to avoid
artifact creatures (given all the artifact hate in the block) but I took the
legionnaire because his phyrexian mana ties in with the early advantage
theme. My next pick was another Porcelain
Legionnaire which cemented my approach.
At some point I grabbed a Master Splicer feeling a 4/4 and
1/1 for 4 mana is a solid deal. Also
adding to the speed theme I grabbed a Slash Panther. I got a Blinding Souleater to keep the
momentum going if I got ahead of my opponent.
I managed to get a Gremlin Mine, Whipflare and 2 Victorious Destructions
for removal. Looking at my picks so far
I have quite a few artifact creatures, so I grab Scrapyard Salvo and War Report. The other picks were off colour.
Mirrodin Besieged
I can’t remember what the rare was, but I know that I passed
it up for Burn the Impure, figuring that some removal that doesn’t mind burning
non-artifact creatures would come in handy.
I wanted some low-costing creatures to keep the speed theme and found a
couple of Ardent Recruits. I have a fair
amount of artifacts so should be able to get metalcraft going too. Off of this I picked 2 each Spiraling Duelists
and Spin Engines and Some cheap artifact hate in the form of a Crush. I love combat tricks so took 2 Rally the Forces. Keeping in colour I picked an
Ogre Resister, Gore Vassal and Koth’s Courier.
One of my last picks was a Shriekhorn which was unlikely to make it in
to the deck as all it would effectively do is add to my metalcraft count.
Scars of Mirrodin
I passed up Kemba Kha Regent here since I had yet to pick
any equipment to take advantage of his ability.
Instead I think I took a Tumble Magnet.
A fair few of my creatures are 3/1 so Tumble Magnet would provide a
nice way of tapping down 1/1 potential blockers. The other key picks from this round were a
Glint Hawk Idol – providing an evasive attacker and three more removal spells –
Rust Tick, Shatter and Revoke Existence.
I took a Ghalma’s Warden as it’s a pretty darn good deal if Metalcraft
is active and Loxodon Wayfarer. I grabbed a Liquimetal Coating because I have
so much Artifact hate it would be nice to spread the love to Non-Artifact
Creatures.
The rest of my picks were Flameborn Viron, Golem Foundry,
Culling Dais, Panic Spellbomb, Flight Spellbomb and a Trigon of Thought.
The deck
Creatures
2 Ardent Recruit
2 Porcelain Legionnaire
1 Blinding Souleater
1 Rust Tick
Master Splicer
2 Spiralling Duellist
Ghalma’s Warden
Slash Panther
Chancellor of the Annex
Other
Crush
Gremlin Mine
Glint Hawk Idol
Liquimetal Coating
Burn the Impure
Whipflare
Revoke Existence
Shatter
Tumble Magnet
Rally the Forces
Scrapyard Salvo
War Report
Land
9 Mountains
7 Plains
The Games
Opponent One
I won this round 2 – 1.
My opponent was playing Red/Black with Geth, Lord of the Vault who made an appearance in
the second game. My opponent made a bit
of a misplay with Geth – I was keeping Geth tapped down with the Tumble Magnet and
my opponent didn’t realise that he could still activate Geth’s ability. I kept Geth at bay long enough to Whipflare
and Burn the Impure him away.
Opponent Two
I got thrashed 2-0 here.
This guy had done a brilliant job of drafting and had a deck so full of
synergy. Artifacts jumping from the
battlefield to his hand, his graveyard all the while activating numerous
abilities multiple times. He went on to
win the draft in the end.
Opponent Three
This was my favourite match-up as the games were so
close. My deck played its best in the
first game. Turn 1 – Ardent Recruit,
Turn 2 – Porcelain Legionnaire, Turn 3 – Blinding Souleater, Turn 4 Slash –
Panther. All the while my opponent had
only managed to assemble equipment. He
managed to stabilise at 7 life and get a couple of bigger creatures (one was a
big artifact creature golem) in the way to stall the game. I soon drew a Revoke Existence which allowed
me to attack for lethal. The other two
games were hard fought, I managed to get him to 1 life in the third before he
stabilised and eventually won and he won 2 -1.
After this match we had some time to kill whilst other matches
finished. Opponent 3 and 2 took a look
through my deck and suggested that I take out the Scrapyard Salvo and
Spiralling Duellists in favour of the Ogre Resistor and 2 Spin Engines. They had a good point so I obliged.
Opponent Four
I managed to win 2-0 against my fourth opponent who was wielding
a UW deck. A whipflare allowed me to win
the second game (taking out his two Suture Priest who were keeping his life
up). I could have kept my Master Splicer
alive if I had of remembered to activate Liquimetal Coating.
Fedger’s (briefest
of) Thoughts
Star Card: Glint Hawk Idol.
I drew it in most games and more often than not he was the only one able
to continuously hack away at my opponent’s life.
I really enjoyed my first taste of this format and will definitely
be heading to the next one. I’m more
fluent with Innistrad and Dark Ascension so hopefully next time we’ll be
drafting from that block.
Next time on Fedger’s Furnace: I’ll be play testing & reporting on Lather the Townsfolk.
Next time on Fedger’s Furnace: I’ll be play testing & reporting on Lather the Townsfolk.
See you then!
Nice post! It's cool that you guys played Swiss (guaranteed three matches). At my local shop they play single elimination so I generally avoid going.
ReplyDeleteI think you need a few more creatures. Twelve is pretty light.
Aye, I completely agree. I often found that I was lacking in creatures to cast. At the next one I'll make sure I get the creature count up a bit.
ReplyDeleteAnyone spot the mistake? Definitely deliberate 0_o
ReplyDelete