Greetings all. This
week I went to my first standard constructed event at my local game shop. I wanted to take something a bit more
competitive than my casual decks: Mind for Mayhem and Lather the Townsfolk so
I’ve put together a new deck using cards from last week’s Inistrad draft and
supplemented by cards bought on eBay and from scrolltrader. I also traded my Sorin, Lord of Innistrad for a
number of cards too.
The deck
I wanted to build a deck around the Markov Blademaster
. I’ve used him in DA Pack wars and the booster
draft and like the way he plays. At
first I was thinking of including cards Pyreheart Wolf
and Crossway Vampire
to make blocking difficult for my opponent, but it didn’t quite feel
right so I did some research on decks with the Blademaster in, made a few
changes, and ended up with this.
The sideboard is a work in progress. At the moment it consists only of cards from
my collection that may be helpful. I’ll
work on a proper sideboard in the near future.
Creatures
Other
Lands
8 Mountain
2 Swamp
2 Island
Sideboard
2 Executioner’s Hood
2 Cobbled Wings
1 Shock
1 Gut Shot
1 Crush
1 Shatter
Unfortunately one of the
Spellskites didn’t turn up in time so I put a Mana Leak in to cover for him.
As always I need a catchy name
for the deck. Since it revolves around
growing vampires I shall call it: Cultivamp.
The games
How will it fare? Let’s find out.
Game 1
0-2 Loss
0-2 Loss
My opponent was playing UWb
control. In the first game I had mulliganed down to five and even then had mana
issues. My deck never really got going
and I was finished off with a Lingering Souls and Intangible Virtue
. My deck fared much better in the second
game. I had a Stromkirk Noble, Rakish
Heir, Curse of Stalked Prey out whilst my opponent only had 2 human
tokens. Stromkirk was able to hit a few
times and grow substantially.
Unfortunately my opponent was able to gain life with Sword of War and Peace
which kept him
at a comfortable life total and wittered my life away until he was able to
Lingering souls + Sorin’s Emblem to finish me off.
Game 2
0-2 Loss
0-2 Loss
This guy was playing with an
aggressive Human deck using cards like Mayor of Avabruck
, Champion of the Parish
and
Hero of Bladehold
. I didn’t manage to
get many threats on the board and when I did get a growing vamp down he usually
had the removal to take it out. I also
suffered for having so many dual lands as I was rarely able to get a basic land
down first.
Game 3
2-0 Win!
2-0 Win!
Hurrah I won something. This opponent was using a deck that ramps
with Birds of Paradise
, Llanowar Elves
, Mulch and many others whilst looking to mill a Liege of the Tangle
and cast him with a milled & flashbacked Unburial Rites. His deck (like mine) leaves out any removal/
control in pursuit of the win, in fact the only early defence he used against
me was a Kuldotha Rebirth
. In both games
I was able to grow a Marvok Blademaster with Curse of Stalked Prey &
Darksteel Axe and send him through with Artful Dodge for lethal. In the second game my opponent was able to
cast Liege of the Tangle (with plenty of land ready to take advantage). I had a recently grown a Blademaster to a
7/7. Not quite enough to fend of the
Liege but luckily I had another Blademaster ready in hand to provide 8 points
of first strike damage. My opponent held
back the liege and I top decked an artful dodge for the win.
With a win under my belt I head
in to game four with renewed optimism.
Could I net another win?
Game 4
0-2 Loss
0-2 Loss
HA, nope back to my old
ways. In this game I encountered the joy
of facing a playset of Huntmaster of the Fells and was on the receiving end of
a playset of Celestial Purge
from my opponent’s sideboard. I reckon I would have won the second game if
my fourth land drop wasn’t a tapped dual land.
I had a blademaster with 2 Curse of stalked prey. My opponent had enough defense to block but I
had a Executioner’s Hood in hand. Had I
been able to use that fourth land I could have cast/equipped it and grown the Blademaster
to a 7/7. Way beyond the reach of my
opponent’s subsequent Huntmaster of the Fells.
I chose to send the blademaster in next turn to trade with the
huntmaster but alas another Huntmaster took it’s place and that was game.
Fedger’s Thoughts
A thoroughly enjoyable evening
and a great learning experience for this format. My deck was mostly an unstable engine often
refusing to start no matter how hard I turned the key. When it did start all it
took was a knock from my opponent to shut it down again. I still really enjoy the deck and love
watching those +1/+1 counters add up when the Vamps hit home.
At the moment it keeps its head
down and just charges for victory not bothering to try and disrupt any of my
opponent’s plans. My second opponent said
this:
“It’s
all well and good being able to win, but you have to be able to not-lose as
well”
Future changes
I’ll probably move the spellskites
to the sideboard (they’re reactive and might be redundant in some matchups) and
maybe the darksteel axes too. In their
place I’ll probably include some Olivia Voldarens
.
For 4 she’s a 3/3 flying vamp (already good in my deck), but if I have
some extra mana knocking about then she acts as some much needed removal too; a
great 2 for 1! Also I cannot deny the
appeal of a Bloodline Keeper
(or 4) in the deck. He’ll keep churning out those evasive vamps
which will hopefully be hitting home and growing more often than not. At the very least, Olivia and the Bloodline
keeper will direct my opponent’s removal away from the Bladesmaster.
I’m going to keep a close eye on
my land situation. Its early days at the
moment to see if the problem of dual before basic persists, but if it does I
may have to invest in some of these. They
rotate out in a few months so I may hold fire on that.
Seeing other players making good
use of their sideboards has shown me then importance of it. With experience I’ll come to know what sorts
of threats I should be facing so I’ll be able to build a sideboard accordingly.
Next week I’ll be putting
Cultivamp through a playtest and reporting on it in the usual fashion.
Catch you then!
Fedger
Hi, nice post! When I read build a deck around Markov Blademaster I thought mono-red. Then when I saw not dual but triple color I was shocked. Have to cut blue here. That mana base just isn't going to work. All your guys want to hit the table early and consistently and tripping over all those lands (as you experienced) isn't worth the splash.
ReplyDeleteI think you have a good shell for rb vamps. Just cut all the blue and trade the sulfur vents for blackcleave cliffs. And gets some burn and removal!
Looking forward to an update.
Hi Tom,
ReplyDeleteHave to agree with your assessment - the mana can be a pain. I must admit I'm quite attached to the artful dodges but they are useless in my hand if I haven't the correct mana to get a creature down. If I'm throwing in Olivias and Bloodline Keepers this will further frustrate my mana.
So good call I reckon. On your advice the second iteration of Cultivamp will be RB. I've already done the playtest though so it will be at least a week before we see any changes.
Cheers for the advice!